Archived build legacy-0.3.0-e5c971a3
AshenedSpire 0.3.0
Built 2026-09-06T04:32:12.2354195Z · PR #8 · merged
Compiled runtime bytes and version labels are preserved. The launcher fetches its data file from this exact public Git commit; its hosting receipt records the URL change. Older versions may have known bugs and different save formats.
Play this buildDownload Web.zipDownload Windows.zipDownload Android.apkSource 9bf7c44e10dde5c40ccd20e42fb55e14ad06a122 · Archive commit 0f6051ab5406
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Changes recorded with this build
Added
- Tap-accessible enemy intent and combat status explanations using current values.
- Grouped draw/discard inspection with hidden draw order and empty-pile messages.
- A bounded recent-action history with actual damage, blocked damage, healing and poison feedback.
Changed
- Cards without enough energy remain inspectable; Play explains the required energy and stays disabled.
- Inspection screens have a persistent return control and leave campaign state unchanged.
Fixed
- Flask feedback now reports actual healing when near maximum vitality.
- Weakness is explicitly labeled as an enemy status with its decay timing.
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