Archived build legacy-0.5.0-ce1f70bf
AshenedSpire 0.5.0
Built 2026-09-06T07:15:34.4088099Z · PR #14 · merged
Compiled runtime bytes and version labels are preserved. The launcher fetches its data file from this exact public Git commit; its hosting receipt records the URL change. Older versions may have known bugs and different save formats.
Play this buildDownload Web.zipDownload Windows.zipDownload Android.apkSource 1a10b0618b8c45ea8b536b8540e890b0c954f57d · Archive commit 82f8334f6a94
Original build manifest · Hosting receipt · All evidence at this exact commit
Changes recorded with this build
Added
- Eight editable combat cue profiles combine sprite timelines, reaction colors and distinct synthesized sound sweeps.
- Outcome labels show actual health damage, block gained, poison applied and capped healing.
- FeedbackCues CSV export/import supports decimal tuning with validation before replacement.
Changed
- One reusable presentation component owns the timeline and caches sprite frames. New commands and screen changes cancel old motion.
- Reduced motion keeps static feedback; quick animations halve duration; mute stops sound. Existing preference and campaign save keys remain.
- Sound playback is bounded to the latest action; poison, magic, faith, strikes, guard, injury, healing and rewards have distinct profiles.
Fixed
- Build scripts wait only for their Editor process, avoiding hangs on a surviving Hub helper after compilation failure.
- The audio listener lookup uses the current Unity API.
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