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Build legacy-0.2.1-c3ed92ca
0.2.1
2026-09-06 03:27 UTC · PR #6 · merged
Open this buildChanges since previous channel buildAdded
- Complete three-act expedition with Reaver, Rogue, Herald and Starseer; nine encounter stops, route choices and three bosses.
- Eighteen cards, poison/weakness/strength, cyclic enemy intents, six equipment items, flasks, rest and deck removal.
- Campaign JSON record editor, validated CSV interchange, development component gallery and bug-report preview.
Changed
- Replaced prototype enemies with twelve coherent painterly sprites while preserving original assets.
- Reused attack, guard and hit poses for all four classes; added impact motion and feedback.
- Card descriptions now reflect active strength and equipment bonuses.
Fixed
- Second Wind trades a card in hand for energy; it no longer enables free energy/draw cycling.
- Browser checks wait for rendered card selection and record failure screenshots/state.
- Added an audio listener when the UI scene has none, preserving an owner-provided listener.
Build legacy-0.2.1-e55252fb
0.2.1
2026-09-06 03:17 UTC · PR #6 · merged
Open this buildChanges since previous channel buildAdded
- Complete three-act expedition with Reaver, Rogue, Herald and Starseer; nine encounter stops, route choices and three bosses.
- Eighteen cards, poison/weakness/strength, cyclic enemy intents, six equipment items, flasks, rest and deck removal.
- Campaign JSON record editor, validated CSV interchange, development component gallery and bug-report preview.
Changed
- Replaced prototype enemies with twelve coherent painterly sprites while preserving original assets.
- Reused attack, guard and hit poses for all four classes; added impact motion and feedback.
- Card descriptions now reflect active strength and equipment bonuses.
Fixed
- Second Wind trades a card in hand for energy; it no longer enables free energy/draw cycling.
- Browser checks wait for rendered card selection and record failure screenshots/state.
- Added an audio listener when the UI scene has none, preserving an owner-provided listener.
Build legacy-0.2.0-ec895031
0.2.0
2026-09-06 02:49 UTC · PR #4 · merged
Open this buildChanges since previous channel buildAdded
- Complete three-act expedition with Reaver, Rogue, Herald and Starseer; nine encounter stops, route choices and three bosses.
- Eighteen cards, poison/weakness/strength, cyclic enemy intents, six equipment items, flasks, rest and deck removal.
- Campaign JSON record editor, validated CSV interchange, development component gallery and bug-report preview.
Changed
- Replaced prototype enemies with twelve coherent painterly sprites while preserving original assets.
- Reused attack, guard and hit poses for all four classes; added impact motion and feedback.
- Card descriptions now reflect active strength and equipment bonuses.
Fixed
- Protected rewards and purchases from duplicate commands; lethal poison prevents retaliation.
- Campaign save/reload preserves piles, route, equipment, statuses, RNG and reward choices.
- Added native safe-area padding and removed default white scrollbar/progress styling.
Build legacy-0.1.0-54553f30
0.1.0
2026-09-06 01:21 UTC · PR #2 · merged
Open this buildChanges since previous channel buildAdded
- Unity 6.4-to-6.6 save compatibility test with engine-version and state evidence.
- Draft PR browser and packaged-source checks before dev publication.
- First Unity expedition: one Reaver, three encounters, card rewards, final victory and defeat.
Changed
- Upgraded the editor to Unity 6.6 (6000.6.0f1); rebuilt Web and Windows players and refreshed screenshots.
- Adapted existing Strike, Defend and Footwork definitions into reusable C# effect records.
- Reused painted Reaver poses and original enemy/background art as pixel-identical PNG conversions.
Fixed
- Replaced the default fixed-size Unity web canvas after phone testing exposed clipping.
- Guarded repeated encounter starts and duplicate reward claims.
Build legacy-0.1.0-abcfffa7
0.1.0
2026-09-06 00:24 UTC · Associated PR unknown
Open this buildFirst recorded build in this channel.
Added
- First Unity expedition: one Reaver, three encounters, card rewards, final victory and defeat.
- Touch card selection with explicit Play and enemy targeting.
- Deterministic saved draw piles and channel-specific expedition saves.
Changed
- Adapted existing Strike, Defend and Footwork definitions into reusable C# effect records.
- Reused painted Reaver poses and original enemy/background art as pixel-identical PNG conversions.
Fixed
- Replaced the default fixed-size Unity web canvas after phone testing exposed clipping.
- Guarded repeated encounter starts and duplicate reward claims.