These committed previews have not necessarily been promoted to dev or test. Follow the CI run and PR for validation status.
Build legacy-0.5.0-ce1f70bf
0.5.0
2026-09-06 07:15 UTC · PR #14 · merged
Open this buildChanges since previous channel buildAdded
- Eight editable combat cue profiles combine sprite timelines, reaction colors and distinct synthesized sound sweeps.
- Outcome labels show actual health damage, block gained, poison applied and capped healing.
- FeedbackCues CSV export/import supports decimal tuning with validation before replacement.
Changed
- One reusable presentation component owns the timeline and caches sprite frames. New commands and screen changes cancel old motion.
- Reduced motion keeps static feedback; quick animations halve duration; mute stops sound. Existing preference and campaign save keys remain.
- Sound playback is bounded to the latest action; poison, magic, faith, strikes, guard, injury, healing and rewards have distinct profiles.
Fixed
- Build scripts wait only for their Editor process, avoiding hangs on a surviving Hub helper after compilation failure.
- The audio listener lookup uses the current Unity API.
Build legacy-0.4.0-6a02546d
0.4.0
2026-09-06 05:35 UTC · PR #10 · merged
Open this buildChanges since previous channel buildAdded
- Seven class-focused cards bring the catalog to 25, with strength, poison, faith and magic strategies.
- Each new reward offers two class cards and one shared card; labels show the category and copies already owned.
- Rage Band, Venom Vial and Sunward Seal bring equipment to nine items. Poison and healing gear apply through card tags.
Changed
- New starter decks contain four or five affinity cards instead of two signature cards.
- Shared equipment costs more, and the forge shows how many cards in your current deck each item supports.
- Quickstep grants four block without drawing; a free play now spends hand space.
Fixed
- Hero CSV imports retain consistent line endings and reject invalid affinity references without replacing content.
- The content editor now explains that changed definitions require restarting Play mode or rebuilding/reloading the player.
Build legacy-0.3.0-e5c971a3
0.3.0
2026-09-06 04:32 UTC · PR #8 · merged
Open this buildChanges since previous channel buildAdded
- Tap-accessible enemy intent and combat status explanations using current values.
- Grouped draw/discard inspection with hidden draw order and empty-pile messages.
- A bounded recent-action history with actual damage, blocked damage, healing and poison feedback.
Changed
- Cards without enough energy remain inspectable; Play explains the required energy and stays disabled.
- Inspection screens have a persistent return control and leave campaign state unchanged.
Fixed
- Flask feedback now reports actual healing when near maximum vitality.
- Weakness is explicitly labeled as an enemy status with its decay timing.
Build legacy-0.2.1-c3ed92ca
0.2.1
2026-09-06 03:27 UTC · PR #6 · merged
Open this buildChanges since previous channel buildAdded
- Complete three-act expedition with Reaver, Rogue, Herald and Starseer; nine encounter stops, route choices and three bosses.
- Eighteen cards, poison/weakness/strength, cyclic enemy intents, six equipment items, flasks, rest and deck removal.
- Campaign JSON record editor, validated CSV interchange, development component gallery and bug-report preview.
Changed
- Replaced prototype enemies with twelve coherent painterly sprites while preserving original assets.
- Reused attack, guard and hit poses for all four classes; added impact motion and feedback.
- Card descriptions now reflect active strength and equipment bonuses.
Fixed
- Second Wind trades a card in hand for energy; it no longer enables free energy/draw cycling.
- Browser checks wait for rendered card selection and record failure screenshots/state.
- Added an audio listener when the UI scene has none, preserving an owner-provided listener.
Build legacy-0.2.0-ec895031
0.2.0
2026-09-06 02:49 UTC · PR #4 · merged
Open this buildChanges since previous channel buildAdded
- Complete three-act expedition with Reaver, Rogue, Herald and Starseer; nine encounter stops, route choices and three bosses.
- Eighteen cards, poison/weakness/strength, cyclic enemy intents, six equipment items, flasks, rest and deck removal.
- Campaign JSON record editor, validated CSV interchange, development component gallery and bug-report preview.
Changed
- Replaced prototype enemies with twelve coherent painterly sprites while preserving original assets.
- Reused attack, guard and hit poses for all four classes; added impact motion and feedback.
- Card descriptions now reflect active strength and equipment bonuses.
Fixed
- Protected rewards and purchases from duplicate commands; lethal poison prevents retaliation.
- Campaign save/reload preserves piles, route, equipment, statuses, RNG and reward choices.
- Added native safe-area padding and removed default white scrollbar/progress styling.
Build legacy-0.1.0-54553f30
0.1.0
2026-09-06 01:21 UTC · PR #2 · merged
Open this buildChanges since previous channel buildAdded
- Unity 6.4-to-6.6 save compatibility test with engine-version and state evidence.
- Draft PR browser and packaged-source checks before dev publication.
- First Unity expedition: one Reaver, three encounters, card rewards, final victory and defeat.
Changed
- Upgraded the editor to Unity 6.6 (6000.6.0f1); rebuilt Web and Windows players and refreshed screenshots.
- Adapted existing Strike, Defend and Footwork definitions into reusable C# effect records.
- Reused painted Reaver poses and original enemy/background art as pixel-identical PNG conversions.
Fixed
- Replaced the default fixed-size Unity web canvas after phone testing exposed clipping.
- Guarded repeated encounter starts and duplicate reward claims.
Build legacy-0.1.0-abcfffa7
0.1.0
2026-09-06 00:24 UTC · Associated PR unknown
Open this buildFirst recorded build in this channel.
Added
- First Unity expedition: one Reaver, three encounters, card rewards, final victory and defeat.
- Touch card selection with explicit Play and enemy targeting.
- Deterministic saved draw piles and channel-specific expedition saves.
Changed
- Adapted existing Strike, Defend and Footwork definitions into reusable C# effect records.
- Reused painted Reaver poses and original enemy/background art as pixel-identical PNG conversions.
Fixed
- Replaced the default fixed-size Unity web canvas after phone testing exposed clipping.
- Guarded repeated encounter starts and duplicate reward claims.