Development branch

codex/unity66-validation

These committed previews have not necessarily been promoted to dev or test. Follow the CI run and PR for validation status.

CI pipeline and results

Build legacy-0.1.0-54553f30

0.1.0

2026-09-06 01:21 UTC · PR #2 · merged

Open this buildChanges since previous channel build

Added

  • Unity 6.4-to-6.6 save compatibility test with engine-version and state evidence.
  • Draft PR browser and packaged-source checks before dev publication.
  • First Unity expedition: one Reaver, three encounters, card rewards, final victory and defeat.

Changed

  • Upgraded the editor to Unity 6.6 (6000.6.0f1); rebuilt Web and Windows players and refreshed screenshots.
  • Adapted existing Strike, Defend and Footwork definitions into reusable C# effect records.
  • Reused painted Reaver poses and original enemy/background art as pixel-identical PNG conversions.

Fixed

  • Replaced the default fixed-size Unity web canvas after phone testing exposed clipping.
  • Guarded repeated encounter starts and duplicate reward claims.

Build legacy-0.1.0-abcfffa7

0.1.0

2026-09-06 00:24 UTC · Associated PR unknown

Open this build

First recorded build in this channel.

Added

  • First Unity expedition: one Reaver, three encounters, card rewards, final victory and defeat.
  • Touch card selection with explicit Play and enemy targeting.
  • Deterministic saved draw piles and channel-specific expedition saves.

Changed

  • Adapted existing Strike, Defend and Footwork definitions into reusable C# effect records.
  • Reused painted Reaver poses and original enemy/background art as pixel-identical PNG conversions.

Fixed

  • Replaced the default fixed-size Unity web canvas after phone testing exposed clipping.
  • Guarded repeated encounter starts and duplicate reward claims.