Development branch

codex/combat-clarity

These committed previews have not necessarily been promoted to dev or test. Follow the CI run and PR for validation status.

CI pipeline and results

Build legacy-0.3.0-e5c971a3

0.3.0

2026-09-06 04:32 UTC · PR #8 · merged

Open this buildChanges since previous channel build

Added

  • Tap-accessible enemy intent and combat status explanations using current values.
  • Grouped draw/discard inspection with hidden draw order and empty-pile messages.
  • A bounded recent-action history with actual damage, blocked damage, healing and poison feedback.

Changed

  • Cards without enough energy remain inspectable; Play explains the required energy and stays disabled.
  • Inspection screens have a persistent return control and leave campaign state unchanged.

Fixed

  • Flask feedback now reports actual healing when near maximum vitality.
  • Weakness is explicitly labeled as an enemy status with its decay timing.

Build legacy-0.2.1-c3ed92ca

0.2.1

2026-09-06 03:27 UTC · PR #6 · merged

Open this buildChanges since previous channel build

Added

  • Complete three-act expedition with Reaver, Rogue, Herald and Starseer; nine encounter stops, route choices and three bosses.
  • Eighteen cards, poison/weakness/strength, cyclic enemy intents, six equipment items, flasks, rest and deck removal.
  • Campaign JSON record editor, validated CSV interchange, development component gallery and bug-report preview.

Changed

  • Replaced prototype enemies with twelve coherent painterly sprites while preserving original assets.
  • Reused attack, guard and hit poses for all four classes; added impact motion and feedback.
  • Card descriptions now reflect active strength and equipment bonuses.

Fixed

  • Second Wind trades a card in hand for energy; it no longer enables free energy/draw cycling.
  • Browser checks wait for rendered card selection and record failure screenshots/state.
  • Added an audio listener when the UI scene has none, preserving an owner-provided listener.

Build legacy-0.2.0-ec895031

0.2.0

2026-09-06 02:49 UTC · PR #4 · merged

Open this buildChanges since previous channel build

Added

  • Complete three-act expedition with Reaver, Rogue, Herald and Starseer; nine encounter stops, route choices and three bosses.
  • Eighteen cards, poison/weakness/strength, cyclic enemy intents, six equipment items, flasks, rest and deck removal.
  • Campaign JSON record editor, validated CSV interchange, development component gallery and bug-report preview.

Changed

  • Replaced prototype enemies with twelve coherent painterly sprites while preserving original assets.
  • Reused attack, guard and hit poses for all four classes; added impact motion and feedback.
  • Card descriptions now reflect active strength and equipment bonuses.

Fixed

  • Protected rewards and purchases from duplicate commands; lethal poison prevents retaliation.
  • Campaign save/reload preserves piles, route, equipment, statuses, RNG and reward choices.
  • Added native safe-area padding and removed default white scrollbar/progress styling.

Build legacy-0.1.0-54553f30

0.1.0

2026-09-06 01:21 UTC · PR #2 · merged

Open this buildChanges since previous channel build

Added

  • Unity 6.4-to-6.6 save compatibility test with engine-version and state evidence.
  • Draft PR browser and packaged-source checks before dev publication.
  • First Unity expedition: one Reaver, three encounters, card rewards, final victory and defeat.

Changed

  • Upgraded the editor to Unity 6.6 (6000.6.0f1); rebuilt Web and Windows players and refreshed screenshots.
  • Adapted existing Strike, Defend and Footwork definitions into reusable C# effect records.
  • Reused painted Reaver poses and original enemy/background art as pixel-identical PNG conversions.

Fixed

  • Replaced the default fixed-size Unity web canvas after phone testing exposed clipping.
  • Guarded repeated encounter starts and duplicate reward claims.

Build legacy-0.1.0-abcfffa7

0.1.0

2026-09-06 00:24 UTC · Associated PR unknown

Open this build

First recorded build in this channel.

Added

  • First Unity expedition: one Reaver, three encounters, card rewards, final victory and defeat.
  • Touch card selection with explicit Play and enemy targeting.
  • Deterministic saved draw piles and channel-specific expedition saves.

Changed

  • Adapted existing Strike, Defend and Footwork definitions into reusable C# effect records.
  • Reused painted Reaver poses and original enemy/background art as pixel-identical PNG conversions.

Fixed

  • Replaced the default fixed-size Unity web canvas after phone testing exposed clipping.
  • Guarded repeated encounter starts and duplicate reward claims.