{
  "tool": "image_gen.imagegen",
  "created": "2026-10-02",
  "sourceDirectory": "D:/repos/.codex/generated_images/01a0fcf9-1360-7ff2-9f17-ba5c21fa918a",
  "referenceDirectory": "docs/design/player-polish-2026-10-01",
  "commonPrompts": {
    "first": "Use case: stylized-concept. Create a single production background illustration for Ashen Spire, dark fantasy deckbuilder. Style reference is supplied board ONLY for painterly art/material language, never copy its interface. Painterly realistic gothic ruins, weathered soot umber, restrained oxidized brass, warm ember or dawn light, misty ash gray, clearly separated silhouettes. Absolutely no text, labels, letters, UI, frames, buttons, watermarks, numerical gameplay values or logos. Not a screenshot. Rich world illustration.",
    "second": "Use case: stylized-concept. Single production background illustration for Ashen Spire dark fantasy deckbuilder, in the painterly realistic materials/colors of supplied reference. Style reference ONLY: do not reproduce UI. Weathered gothic masonry, soot/umber shadows, warm ember/dawn light, brass accents, gray mist. No writing, labels, text, letters, UI, frames, logos or watermark. No people. Not a screenshot.",
    "third": "Use case: stylized-concept. Production illustration asset for Ashen Spire. Match supplied reference's painterly realistic dark fantasy, weathered umber/brown cloth and iron, oxidized brass, warm edge lighting. Reference image for style only; no copy of UI or unrelated content. No text, writing, labels, numbers, logos, frames or watermark."
  },
  "assets": [
    {"id":"spire-vista-desktop","folder":"scenes","source":"exec-d3072200-04f0-4eba-aa72-67817934e773.png","common":"first","reference":"01-arrival-and-identity.png","instruction":"Landscape 16:9 desktop background: ruined gothic spire above mist-filled mountain valley at dawn, broken causeway sweeping across middle distance, barren twisted branches framing upper left, low rubble foreground. No characters. Spire at 68% horizontal, sky and mist calm behind central menu; center-left has generous open shadow. Preserve beautiful stone detail at edges."},
    {"id":"grave-dialogue-master","folder":"scenes","source":"exec-f97f980e-8fa6-4efe-abdf-42fe668a8a0c.png","common":"first","reference":"02-story-and-choices.png","instruction":"Square background scene usable both as landscape story art and portrait mobile top illustration: moonlit old graveyard among ruined gothic arches, one weathered upright nameless gravestone at 47% horizontal and 48% vertical with a simple incised geometric ornament that is NOT writing, tiny candle and copper offering bowl at its foot, roots and fallen leaves, cloudy silver moon and blue-gray haze. No people. Main landmark in central third, quiet negative space around it."},
    {"id":"merchant-desktop","folder":"scenes","source":"exec-65983e73-973a-4667-b6fb-4cc9561f7d52.png","common":"first","reference":"08-merchant-and-forge.png","instruction":"Landscape 16:9 merchant service background, no people: candlelit market stall under torn russet canvas, weathered dark wooden counter with an old ledger CLOSED without writing, coins, small unmarked bottles and lanterns along left foreground, ruined city roofs beyond. Left third warmly lit with shopkeeper placement space, right half very quiet deep brown shadow for DOM product UI. No readable labels, no named relics."},
    {"id":"forge-desktop","folder":"scenes","source":"exec-515319e8-9bb3-42f9-9c78-120815564dce.png","common":"first","reference":"08-merchant-and-forge.png","instruction":"Landscape 16:9 blacksmith service background, no people: old gothic forge, sturdy anvil and unmarked worn hammer low left, glowing furnace behind left edge, tongs and chain along stone walls, a few sparks, right half quiet dark iron/stone space behind DOM card-service UI. Floor and workbench feel grounded; flame does not wash out the text area."},
    {"id":"spire-vista-mobile","folder":"scenes","source":"exec-38676866-72dd-4650-b4f0-82e6c728b744.png","common":"second","reference":"01-arrival-and-identity.png","instruction":"Portrait 9:16 composition intentionally recomposed for phone title/settings: tall ruined gothic spire high in central third above mist mountain valley at dawn, broken bridge across middle; low rubble on sides, barren branches only at top corners. Spire top-middle remains visible above a menu in lower 45%; bottom quiet dark rock and haze. Do not compress landscape."},
    {"id":"merchant-mobile","folder":"scenes","source":"exec-828cfd5c-fc87-4b7c-a876-a5514585e88d.png","common":"second","reference":"08-merchant-and-forge.png","instruction":"Portrait 9:16 composition intentionally recomposed for phone service: warm old merchant stall, copper candle lantern high left, torn russet canopy framing top, ruined city roofs beyond, counter with closed unmarked leather ledger and coins in upper-middle. Keep bottom 50% quiet dark counter/cloth with subtle texture for product DOM UI. No figures."},
    {"id":"forge-mobile","folder":"scenes","source":"exec-b33e8f02-994b-47fb-b1e4-45e18a7a249d.png","common":"second","reference":"08-merchant-and-forge.png","instruction":"Portrait 9:16 composition intentionally recomposed for phone service: orange forge glow upper-left, iron anvil at upper-middle in a tall vaulted ruined workshop, hammer and hanging tongs on edge. Lower 55% dark weathered iron/stone, quiet and legible behind service DOM card UI. No figures."},
    {"id":"chapel-rest-master","folder":"scenes","source":"exec-7b82b07e-1384-49d8-b9bb-1364d98a73ae.png","common":"second","reference":"09-rest-and-rewards.png","instruction":"Square production scene master supports wide desktop and portrait phone focal crops: solitary small ember campfire at center 50% horizontal 62% vertical on ruined chapel terrace, empty sitting stones nearby, no traveler baked in. Tall broken arch around center foreground, spire far beyond through fog at dawn, warm fire against cool mist. Keep fire and arch central, landscape side extensions in shadow."},
    {"id":"armoury-still-life-master","folder":"scenes","source":"exec-967cc570-4b90-4938-ab89-51901c7fbf08.png","common":"second","reference":"06-armoury-and-inventory.png","instruction":"Square production scene master: atmospheric dark ancient collector's study, a low dark wood workbench spans bottom edge, battered closed leather folio, unmarked brass candlestick and folded cloth confined to lower-left edge, tall dim ruined chapel columns behind, faint ember side light. No weapons, helmets, relics or identified gameplay objects baked in; they will be independent canonical assets. Keep upper-middle and right 65% nearly empty deep umber wall shadow for equipment/deck/relic/progression/compendium DOM UI."},
    {"id":"merchant-portrait","folder":"illustrations","source":"exec-c27b212f-955b-4ab8-889a-785257170c2b.png","common":"third","reference":"08-merchant-and-forge.png","transparentBackground":true,"instruction":"Single isolated waist-up portrait cutout of a weary middle-aged traveling merchant, seated slight forward lean, weathered brown hood and patched wool mantle, thoughtful expression, one gloved hand resting at lower edge. Generic unnamed service-role illustration, not assigning a named character. Front-three-quarter view with believable face and hands, shoulders fully inside generous clear margins. Truly transparent background, no environment/counter, no white or black background."},
    {"id":"smith-portrait","folder":"illustrations","source":"exec-e54ded8a-ff72-4876-b83d-5c03c85d55ef.png","common":"third","reference":"08-merchant-and-forge.png","transparentBackground":true,"instruction":"Single isolated waist-up portrait cutout of a weathered adult blacksmith, thick tied-back hair, leather work apron over charcoal shirt, sooty forearms, simple unmarked iron hammer held at waist. Generic unnamed service-role illustration. Front-three-quarter view, believable face/hands, both shoulders and hammer inside generous clear margins. Truly transparent background, no forge/environment, no white or black background."},
    {"id":"roadkeeper-portrait","folder":"illustrations","source":"exec-ca43f177-8f4c-44c7-906e-d3df3c6bbad8.png","common":"third","reference":"02-story-and-choices.png","transparentBackground":true,"instruction":"Single isolated chest-up portrait cutout of an elderly gray-bearded pilgrim roadkeeper, worn brown hood and weathered muted brass shoulder clasp, calm grave expression. Generic unnamed dialogue-role illustration, not assign a named NPC identity. Front-three-quarter view, shoulders and hood completely inside clear margins. Truly transparent background, no environment, no white or black background."},
    {"id":"card-attack-illustration","folder":"illustrations","source":"exec-ada2b071-1b88-49ad-ab7a-b48783234de3.png","common":"third","reference":"07-cards-and-relics.png","instruction":"Single square borderless card-art illustration crop: anonymous dark armored traveler seen close over shoulder sweeping a plain sword through a shallow red ember arc, forceful clear silhouette, broken gothic arch in far background. No enemies or gore. Descriptive art only; does not define a named card or mechanic. Leave clean dark perimeter for UI card crop."},
    {"id":"card-guard-illustration","folder":"illustrations","source":"exec-134bb746-e51d-4610-a344-ce1f4bc33a48.png","instruction":"Create a square painterly illustration for an original medieval fantasy game: a close view of a weathered iron kite shield in warm rim light, blue-gray mist and an empty ruined stone arch in the background. Single dominant shield, no people, no combat or violence. Warm aged brass details, charcoal shadows. No text, letters, words, numbers, UI, borders or watermark. This is reusable illustration art, not a named gameplay card."},
    {"id":"card-ember-illustration","folder":"illustrations","source":"exec-9a6aeb16-e23a-49ab-8427-7ff669e251e5.png","instruction":"Create a square painterly illustration for an original medieval fantasy game: a small orange ember flame cradled in two weathered gloved hands, a shadowed brown wool hood at the top edge, ruined chapel masonry softly blurred behind. Peaceful contemplative mood, fine umber/brass detail, warm glow against dark soot. No text, letters, numbers, UI, borders or watermark. This is reusable illustration art, not a named gameplay card."},
    {"id":"soot-leather-material","folder":"materials","source":"exec-72ae408f-6779-4394-b082-c022f35bb7e4.png","instruction":"Create a square flat texture image of dark old brown leather. Extremely subtle rubbed grain, faint soot mottling, tiny random scuffs, low contrast and even diffuse light. Nearly neutral dark edges without vignette. Palette charcoal brown #171310 to deep umber #241d15. No seams, stitches, objects, scene, writing, symbols, logos, frame or watermark. This texture will sit beneath readable cream game-interface text and an independent vector border. Only leather material; not a screenshot."}
  ],
  "notes": ["Full generation prompt equals commonPrompts[common] plus a newline plus instruction when common exists; otherwise instruction is the whole prompt.","The first reference-based guard/ember/material batch returned an output moderation rejection and interrupted the pending batch. Final versions were generated from simpler text-only prompts, as recorded here.","Source PNGs copied byte-for-byte; no Python/Pillow raster editing, alpha extraction or source cropping. Contact sheets only are composite review artifacts.","NPC portraits and card illustrations are generic supplemental visuals. They are not canonical names, card definitions or automatic runtime mappings."]
}
