Actual game captures: 10% HUD, 45% battlefield, 30% hand, 15% controls. Cards keep their 5:7 shape and overlap to fit. Enemy playback dims and locks the retained hand. Combat positions stay fixed across turn changes.
Fixtures cover a duel, three enemies, and three allies at four resolutions. The co-op images use server snapshot fixtures, not a live multiplayer session.
Desktop 1440 × 900 · One enemy
Player turnEnemy turn — visible, inactive cards
Desktop 1440 × 900 · Multiple enemies
Player turnEnemy turn — visible, inactive cards
Desktop 1440 × 900 · Multiple allies
Player turnEnemy turn — visible, inactive cards
Tablet 794 × 893 · One enemy
Player turnEnemy turn — visible, inactive cards
Tablet 794 × 893 · Multiple enemies
Player turnEnemy turn — visible, inactive cards
Tablet 794 × 893 · Multiple allies
Player turnEnemy turn — visible, inactive cards
Portrait phone 390 × 844 · One enemy
Player turnEnemy turn — visible, inactive cards
Portrait phone 390 × 844 · Multiple enemies
Player turnEnemy turn — visible, inactive cards
Portrait phone 390 × 844 · Multiple allies
Player turnEnemy turn — visible, inactive cards
Landscape phone 844 × 390 · One enemy
Player turnEnemy turn — visible, inactive cards
Landscape phone 844 × 390 · Multiple enemies
Player turnEnemy turn — visible, inactive cards
Landscape phone 844 × 390 · Multiple allies
Player turnEnemy turn — visible, inactive cards
Crowded targeting, defeated slots and focused atlas