World Journey

A fixed 200-node atlas, seeded routes through three major anchors, and local places you can inspect before traveling.

Actual game · standalone build

World Journey is available in character creation's Journey selector. These captures show the real map, services and combat entry. Save → Quit → Continue was also checked.

World map with discovery fog and route journal
Discovered world and open roads
Crownfall landmark enlarged on hover
Separate landmark layer on hover
Crownfall interior with blacksmith selected
Fixed local points and a single detail pane
Existing smith upgrade interface opened from Crownfall
Live blacksmith upgrade interface
Persistent city merchant stock
City market with persistent stock
Combat entered through an authored world road
Authored encounter and matching regional scenery
World Journey on a 390 pixel phone viewport
Phone world map, pan and zoom
Phone location dialog with map above the details
Phone local map and service details

Authoring views · revealed content

These views expose the selected route or the full catalog for editing. They do not represent player discovery. Interior maps currently reuse the approved city and regional paintings.

Revealed selected route crossing multiple biomes
Selected route across the square world
All 200 candidate nodes in the content preview
All 200 authored candidates
Dead Foundry fixed local sites
Dead Foundry location inspection
Monastery fixed local sites
Monastery of Silence location inspection

Validated in Edge at 1440×1080 and 390×844. The browser checks cover rendering, focus, save/resume, service entry, retained stock and combat entry. They do not certify combat balance or a complete victory playthrough.