Ashen Spire
Player polish asset kit

Reusable art for desktop and mobile: 16 newly painted raster assets, 129 original SVG pieces, and 49 unchanged canonical art copies. All 24 feature views have an integration map. The kit is authored and reviewable; runtime wiring is separate.

Composed for each screen

Title, merchant and forge use independently generated portrait artwork. Open an original to inspect or zoom without shrinking it into a contact sheet. Square masters use focal positioning in the feature map rather than destructive source crops.

Spire / menu

Merchant

Forge

Layers in use

This illustrative service tray combines world art, a leather material, a transparent engraved frame, unchanged item art and selectable DOM text. Labels here explain the layer recipe and are not game rules.

Field case

Canonical cracked lantern illustration
Selected canonical object
Live name and description belong in DOM.

Preview skins only. The game decides legality, values and consequences.

Individual art assets

65 raster files
canonical/assets/environments/the-fractured-realm-world.webp

environments/the-fractured-realm-world.webp

341 × 512 · canonical-repository-copy

Open original / zoom
canonical/assets/environments/legacy/MAP-03-furnace-chapel.webp

environments/legacy/MAP-03-furnace-chapel.webp

1536 × 1024 · canonical-repository-copy

Open original / zoom
canonical/assets/environments/legacy/FC-ENV-01-background.webp

environments/legacy/FC-ENV-01-background.webp

1536 × 1024 · canonical-repository-copy

Open original / zoom
canonical/assets/environments/legacy/FC-ENV-01-floor.webp

environments/legacy/FC-ENV-01-floor.webp

1536 × 1024 · canonical-repository-copy

Open original / zoom

Every player feature

Shared framing, icons, material and live state layers serve both device sizes. Detailed file paths and existing screen seams are in feature-map.json.

FeatureMobile composition / canonical guardrailArtwork
Title, save slots and resumeSpire stays above the menu; stacked save receipt and large bottom action.Desktop art · Mobile art
Character creationClass picker is a row; figure uses contain; optional creation choices fold below it.Desktop art · Mobile art
Opening sequenceUse the existing authored mobile narrative artwork and DOM captions.Desktop art · Mobile art
Events and dialogueSquare/4:3 story header; compact dialogue portrait; consequences and choices below art.Desktop art · Mobile art
World JourneyKeep authored map coordinates/zoom; selected destination in one bottom tray.Desktop art · Mobile art
Classic Climb mapRoutes and labels remain live layers over canonical art; pan rather than squish graph.Desktop art · Mobile art
Crownfall services and questsLandmark map upper area and one selected service/quest tray below.Desktop art · Mobile art
Legacy dungeon explorationPreserve canonical room graph and unknown states; details become one lower tray.Desktop art · Mobile art
Tactical combatCanonical combat image is an atlas: use scene boxes/floorStart from existing resolver, not entire atlas. Keep fighters clear above focused hand.Desktop art · Mobile art
Boss and status inspectionSelected status inspection is a fold; keep boss silhouette and action intent readable.Desktop art · Mobile art
Character and equipmentOne figure, equipment rows, and Equipment/Stats tabs. Use actual outfit/pose lookup.Desktop art · Mobile art
Inventory and comparisonTwo-column grid and one receipt; never crop full weapon silhouette.Desktop art · Mobile art
Deck and card inspectionTwo-column grid or selected-card inspector; costs/names/effects remain DOM from canonical card model.Desktop art · Mobile art
Relics and flasksOne selected relic and flask rows; charges come from actual flask state.Desktop art · Mobile art
MerchantPortrait upper hero and one product tray; affordability and stock stay live.Desktop art · Mobile art
Smith servicesPortrait upper scene; one selected operation with actual compatibility/preview receipt.Desktop art · Mobile art
Rest siteSquare scene stays above recovery/choice rows; actual recovery values from location rules.Desktop art · Mobile art
Post-combat rewardsOne card carousel plus folded reward rows and live claimed-state markers.Desktop art · Mobile art
Class progressionOne branch/training family at a time and prerequisite details; retain actual progression model.Desktop art · Mobile art
CompendiumStable two-column gallery; create undiscovered silhouettes via CSS mask and hide unknown details.Desktop art · Mobile art
Forsaken Together co-opParty rows with DOM connection/readiness labels; route vote remains a distinct in-run flow.Desktop art · Mobile art
Run results and historyAtmospheric upper illustration and concise expandable run receipt below.Desktop art · Mobile art
Settings, controls and profileReadable searchable categories; one section open and touch targets independent of icon size.Desktop art · Mobile art
Custom run and draftConfiguration folds around current draft pick; one enlarged card plus compact alternatives.Desktop art · Mobile art

Static review sheets

New art originals contact sheet · Canonical reuse sheet · Icons at native sizes · Vector pieces

Sixteen new raster assets with provenance labels